﻿using UnityEngine;
using System.Collections.Generic;

namespace UI
{
    public class UIFieldHeroData 
    {
        private float curHpPer;
        public float CurHpPer
        {
            get
            {
                return curHpPer;
            }
            set
            {
                curHpPer = Mathf.Clamp01(value);
            }
        }

        public UIHeroFormation hero;

        public UIFieldHeroData()
        {

        }
        
    }
}